Proposal for UX Concepts Simulation: Display of AR Glasses and AR Motorcycle Helmet Showcase for CES 2023
THINKWARE annually participates in CES held in Las Vegas, USA, where the company sets up an exhibition booth to promote its products and services.
The current project is designed to showcase the company's accumulated OD (Object Detection) and AR (Augmented Reality) technologies at CES 2023.
At the exhibition, customers can experience a designed UX scenario by boarding a motorcycle, wearing AR glasses or an AR motorcycle helmet, and engaging in a virtual ride.
This allows them to experience real-time OD (Object Detection) information displayed in the forward view.

Experiencing THINKWARE's AR capabilities through OD (Object Detection) at the exhibition space)
Exhibition Scenario: Visitors at the showcase can get on a virtual motorcycle and wear AR glasses or an AR motorcycle helmet.
As they ride along, they'll see different things on the road detected by OD (Object Detection) tech.
This info, like potential hazards, will pop up in their view through AR, making the experience both engaging and informative about real-world risks while biking.








Participants can choose to wear either glasses
or a helmet before boarding the motorcycle,
enabling them to experience AR simulations
during the road journey.
Motorcycle
Simulator
Thinkware
Motorcycle Dash cam


AR Experience Exhibition Space
Real-Time
AR Glasses Environment






Real-Time
AR Motorcycle Helmet
Definition of Identifiable Objects
In the driver's range of view, objects identifiable through OD (Object Detection) technology are defined as humans, cars, trucks, motorcycles and animals.




Changes in the field of view may cause detected objects to go
'Out of Range' when they move beyond the visibility of the glasses or helmet



!
DETECTION

!
ATTENTION

!
DETECTION

!
WARNING

Pedestrian
Object
Detection
Vehicle
(Detection)
(Detection)
(Attention)
(Attention)
(Warning)
(Warning)






!
DETECTION
!
DETECTION
!
ATTENTION
!
ATTENTION
!
WARNING
!
WARNING
Definition of Object Detection for Optimal AR Information Display
We offer minimal detection steps, and the collision warning is divided into three stages (detect, caution, warning), each featuring distinct AUI and UI.
When wearing glasses or a helmet, we minimize the UI and text for straightforward and intuitive delivery of AR information.
We enhance visibility, object recognition, and aesthetics by providing transparency variations in the AR information based on the distance values with objects.
Presentation and UI Definition for Detected Objects
Structuring and Defining OD Information Displayed on Glasses and Helmet
Technical Specification for Object Detection
Collaborating with the development team, we defined detectable distances for each object and agreed to apply transparency differentially to information displayed based on distance.
Virtual Screen










Warning
(Out of Screen Range)
Providing a warning arrow to guide the driver's gaze back to the screen when the driver's gaze deviates from the driving screen view
Defining Display UI



!
ATTENTION





Turning Head
to the Right
Warning
(Out of Screen Range)


If the gaze completely deviates from the driving screen,
provide a stronger visual effect


"If the driver's gaze completely deviates from the screen view,
provide a warning arrow to guide the driver's gaze back to the screen






USE FLOW
f a hazard is detected, display AR information for caution and warning on the Glass based on the distance from the object.





If there are no safety hazards,
do not display OD information on the screen


If AR Glass detaches outside the driving screen,
display an arrow towards the screen direction



No hazard detected
(screen gazing/
detachment from screen)
Hazard detected
(screen gazing)
Hazard detected
(화면 이탈)
If the AR Glass partially detaches outside the driving screen and a warning or caution is detected, display a warning/caution notification on the Glass screen closest to the driving screen.
*Even if the Glass has descended below the driving screen, provide a warning effect at the top of the Glass screen.
OD : Detecting Out of Screen Range)
< Turning Glass to the Left





OD : Detecting Out of Screen Range)
Turning Glass to the Right >


If the AR Glass completely detaches outside the screen
and a warning or caution is detected, provide a warning/
caution notification on the Glass in the direction closest to the screen.
OD : Detecting Out of Screen Range)
WARNING





100 meters ahead
Providing transparency based on distance
> Providing primary color when the object is close
> Providing transparency when the object is far
50 meters ahead
0 meter
Detectable from
80 meters ahead


Detectable from
40 meters ahead






Object detection range


Detectable from
40 meters ahead




Pedestrian
Motorcycle
Truck
Animal
Car
Warning
(Within Screen Range)
Attention
(Within Screen Range)
Detection
(Within Screen Range)
Undetectable
(Out of Screen Range)
Warning
(Out of Screen Range)
Warning
(Within Screen Range)

Definition of Information Display for Each Case (Example: AR Glass)
I have defined all the UI cases for Object Detection (OD) displayed in AR Glass and AR Helmet in various scenarios.



ATTENTION
!
Pedestrian
Approaching



DISTANCE
WARNING
!
Avoid Pedestrian


Motorcycle
Approaching

ATTENTION
!


Avoid Motorcycle

DISTANCE
WARNING
!


Car Approaching

ATTENTION
!


Avoid Car

!
DISTANCE
WARNING



!
ATTENTION
Truck
Approaching



!
DISTANCE
WARNING
Avoid Truck



ATTENTION
!
Animal
Approaching



!
DISTANCE
WARNING
Avoid Animal


DETECTION

!



DETECTION
!



DETECTION
!



!
DETECTION



DETECTION
!

Avoid
Pedestrian








Avoid
Pedestrian







Avoid
Motorcycle


Avoid Car


Avoid
Truck


Avoid
Animal


Avoid
Motorcycle




Avoid Car






Avoid
Truck




Avoid
Animal
Copyright © 2024 Min Suk Kang. All rights reserved.